CLONE
REALTIME GRAPHICS UNIT
CL / 2847–026
INPUT
SCENE DATA
OUTPUT
REALTIME IMAGE
BACKEND
WEBGPU / WEBGL2
MODE
PRESENTATION
INITIALIZING
04%
SCENE / INITIALIZING
WAIT FOR SCENE INITIALIZATION.
KEEP THIS WINDOW OPEN UNTIL READY.
T+
00.0
RELOAD SCENE
FUTURE ARCHVIZ
SCENE 01 - SUNSHINE FACTORY
ABOUT
CONTACT
CONTACT
CONTACT
LOCK
SCENE
07
UNDOCUMENTED VISUAL ARCHIVE EST. 2026
MAX.JS
RC
THREE.JS INSIDE 3DSMAX
SUNSHINE FACTORY
BY CLONE2K · ALSARA2K
SYSTEM STATUS
ONLINE
FPS
—
AUDIO
STANDBY
MUTE
Volume
SERVER
FP-2847-07
NODE EU-AMS
3D VIEW
OFFLINE
SITE AVAILABLE
made with MAX.JS!
booting
×
CLEAR
GO BACK TO TITLE
SOFTWARE
GALLERY
01
MAX.JS
Three.js inside 3dsmax
02
3DSMAX-MCP
C++ accelerated toolset
03
POWERSHOT
Authentic camera post processing for three.js
04
SIGILS
Three.js cybersigilism
05
05
SPEEDBALL
Dynamic global illumination for three.js
01
SUNSHINE FACTORY
POWERSHOT FILM
02
LACLUBRESOURCE
POWERSHOT ANALOG
03
PLASTIC BOTANIC
POWERSHOT FILM
04
CONCRETE CONNECT
POWERSHOT INFRARED
05
TELEVISED
POWERSHOT FILM
06
DREAM
SPEEDBALL + FILM
07
UNTITLED
POWERSHOT INFRARED
ABOUT
CLOSE ×
CLONE2K
Oğulcan Sarıca / Lighting Artist, Creative Developer
BEHANCE ↗
X ↗